So the chaos codex has leaked. And yes i'm weak and have found it.
I'm not touching the fluff, that can wait till I have the paper in my hand. What i've done is had a quick flick through rules. And have updated my army list!
Warpsmith, Veteran of Long War
Dark Apostle, Veteran of Long War, -105pts
Cultists, CCW and Pistol, 3 Flamers - 145pts
30 Cultists, Autoguns, 3 Hvy Stubbers, Shotgun -173pts
10 Chaos Space Marines, Melta Gun x2, Vets Long War, Icon of Vengeance, Mark of Khorne, Chain axe (Champ) - 223pts
Chaos Rhino - Dirge Caster - 40pts
10 Chaos Space Marines, VotLW, Lascannon, Gift of Mutation - 170pts
Dragonboy - Bale Flamer - 170pts
Obliterators, Mark of Nurgle, VotLW - 234pts
Forgefiend - 2 Hades Autocannon - 175pts
Forgefiend - 3 Ectoplasma Cannon
Defence Line with Quad Gun - 100pts
Totals out at 1850 exactly. Yes 1850. Cos thats what we play around here most often. So it'll need to lose 100 points for this competition. Lose the gift of mutation, chain axe, Mark of Khorne, Icon of Vengeance, Dirge Caster and you're at nearly 68 points taken off. And then I might tweak the cultist units a bit more, saving a few more...
So i have 2 big blobs squads at home, being kept solid by the Ld of the Apostle. They're protected by the wall, and the Apostle can probably use his BS on the gun. The Marines with the Lascannon sit close, to shoot enemy vehicles early, then move in one close home objectives later in the game. The other rhino carries the squad deep into the enemy half as fast as possible. With the melta guns, a CC mark and Champion and fearless they should stick around for a while.
All the while being backed up by the firebases of both Forgefiends and the Oblits, themselves kept company by the Warpsmith for repair duty.
The defence line and Dragon should help keep the skies clear, and when not smashing up aircraft the flier can toast anything short of a Terminator out of cover
Thats the plan at least. I will need to proxy and buy some stuff and give it a go at the club soon