Big Mek Bodgit n' Scarpa - 115pts
-'eavy armour
-Power Klaw
-Kustom Force Field
I love Killa Kans and the thought of fielding a mob of walkers was too much to take, with Bodgit I can also take Deff Dreads as Troops
11 Boyz + Nob + Trukk - 157pts
-'eavy armour
- Boss Pole
- Power Klaw
- Red Paint Job
11 Boyz + Nob + Trukk - 157pts
-'eavy armour
- Boss Pole
- Power Klaw
- Red Paint Job
11 Boyz + Nob + Trukk - 157pts
-'eavy armour
- Boss Pole
- Power Klaw
- Red Paint Job
The core of any ork army should be boyz and the red trukk will get them into combat quicker. A bit boring to replicate the same choice 3 times but I think it is such a great combo
Deff Dread - 105pts
-Additional CCW
-Kustom Mega Blasta
Deff Dread - 105pts
-Additional CCW
-Kustom Mega Blasta
I've always loved the little brothers so I thought I would roll with 2 of these and see what happens.
9 Stormboyz + Nob - 165pts
-'eavy armour
- Boss Pole
- Power Klaw
Stormboyz are the most amount of random I've allowed myself in the list. I love the models and as jump infantry get bonuses in combat.
5 Warbikers + Nob - 190pts
- Boss Pole
- Power Klaw
Again I love these models and the idea of them driving around like nutters on big hogs fills me with joy
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
The focus of the army these little blighters. I'm not sure if the three mobz will be all armed with the same weapon or different, but as they are the ones in the box it seemed like a plan to me.
Now this leaves me with 250pts which I am not sure what to do.
The options
Nob unit + warboss - elites certainly be useful crunching through some heavy infantry
Some kinda flyer + defence line w/ quadgun this would certainly give me some anti-air fire
Deff Koptas + nobz - deff koptas can be great fun, but can be fragile
Lootas - random amounts of random fire, though Orks really aren't know for their marksmanship
- Boss Pole
- Power Klaw
Stormboyz are the most amount of random I've allowed myself in the list. I love the models and as jump infantry get bonuses in combat.
5 Warbikers + Nob - 190pts
- Boss Pole
- Power Klaw
Again I love these models and the idea of them driving around like nutters on big hogs fills me with joy
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
3 Killa Kans - 105pts
- Grotzooka
- Kustom Mega Blasta
- Rokkit Launcher
The focus of the army these little blighters. I'm not sure if the three mobz will be all armed with the same weapon or different, but as they are the ones in the box it seemed like a plan to me.
Now this leaves me with 250pts which I am not sure what to do.
The options
Nob unit + warboss - elites certainly be useful crunching through some heavy infantry
Some kinda flyer + defence line w/ quadgun this would certainly give me some anti-air fire
Deff Koptas + nobz - deff koptas can be great fun, but can be fragile
Lootas - random amounts of random fire, though Orks really aren't know for their marksmanship
one thing. I believe taking a Big Mek only allows you to take a single Deff Dread in Troops which would mean you are over on Heavy Support (1 Deff Dread and 3 mobs of Killa Kanz...)
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